
Memphis Baas
1459
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Posted - 2016.04.15 01:12:51 -
[1] - Quote
If you reward skillpoints for the first NPC kill (and in the future for the first asteroid mined, first production job, first exploration site probed, whatever), people will just feel pressured to log in daily for all of 10 minutes to get their fix. You don't get "activity" with this, they won't stay in space long enough to count as an "activity" or "PVP opportunity" or whatever.
Right now, the most efficient PI interval seems to be approx. 24 hrs, so every day, we log in for about an hour to manage a bunch of planets real quick, then log off. Is that the activity you want?
An even more horrible idea is to put the 10,000 skill points into a mini-injector item, and set it up as loot with a chance to drop from any of the activities you want to include (mining, whatever). If you want to keep it 1 per day, then create a hidden flag and reset it globally at every server reboot.
So this would still give 10,000 points per day, but it could be HOURS before it finally drops, for any given character. Thus, potential HOURS of "activity." Also, reduced benefits for veterans (3,000 points if over 80m SP, the same as the full skill injectors penalties).
We'll hate you forever for implementing it this way, I can pretty much promise that.
Since PVE is an ISK-making activity, and PVP is the meat of the game, why don't you guys revamp the ship insurance system to reward newbies (and to a lesser extent veterans) who lose their ships in PVP?
You could reward a 1-day newbie who loses a frigate while actually tackling someone enough skillpoints to let them increase Navigation, CPU Management, or Propulsion Jamming by 1 point and become a more effective newbie. It would be pretty awesome for them, as they can't afford to buy full skill injectors anyway.
You can also reward the veterans who lose their ships, so at least there's some consolation benefit from participating in PVP even if you lose. Call it "learning from your mistakes" bonus or whatever.
Bit of an incentive to undock, even if the odds are unfavorable; they'll probably lose the ship (but that's covered by the alliance SRP anyway, right?), but they gain some skillpoints, however few.
Also, if you revamp the ship insurance to give SP instead of ISK, you're no longer pumping millions of ISK into the game. Insurance is a faucet, right? |